![]() ![]() When streaming, it occasionally drops a bit, maybe to 57, goes up again, maybe to 55 and goes up again. With Vsycnc my fps is of course limited to 60, without streaming it never drops of this number. I tried using screen capture, and its the same problem, my key issue is the following: So I came to the idea that maybe this has something to do with it, because up til now I have never had to use VSYNC.Īs you might see, I am streaming with bitrate 2500 and buffer also, I have enoguh Upload stream to go even higher, but I feel it sometimes causes problems on the side of I am streaming to. On My asus I have to use VSYNC on almost every game, otherwise its onscreen graphics seem to be not perfectly and flickery. My monitors are 1: primary one Asus VS248h 24" - the secondary one is a benq Gl2250 21" But since then, whenever I stream I have this strange flickering on my own screen ( the stream seems to be running very well from the pov of friends). Now that I have my new second monitor, I somehow came back to the idea of streaming, and I used OBS which I heard was a great tool for it. Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%) RTMPPublisher::SocketLoop: Aborting due to bStopping Total frames rendered: 2648, number of frames that lagged: 16 (0.60%) (it's okay for some frames to lag) Server selection: rtmp:///appīufferTime: 1639, outputRateWindowTime: 1000, dropThreshold: 2139 X264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX Using auxilary audio input: Mikrofon (Realtek High Definition Audio) Using desktop audio input: Lautsprecher (Realtek High Definition Audio) Video Adapter Shared System Memory: 2147037184 Video Adapter Dedicated Video Memory: 2096562176 Stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4 Physical Memory: 4095MB Total, 4095MB Free ![]()
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