The latter is a particularly welcome change, as previously Zoya’s main strength was her speed and dexterity, allowing her to swing across large gaps with ease and pick off enemies from afar with her bow. Pontius becomes a more capable and natural fighter now that he can fend off attacks in all directions, and Zoya’s newfound lasso skills give her grappling hook equal billing to Amadeus’ magical boxes when it comes to solving puzzles. However, the abilities that do make the cut give each hero much greater purpose than before. Trine 2‘s in-depth levelling system appears to be yet another casualty of the move to 3D. ^ You’ll have to work together when playing Trine 3 in local or online multiplayer, as there’s less opportunity to switch between characters compared to single player modeĪdmittedly, part of that elegance is the result of a dramatically reduced move pool. Still, even though the game never reaches its full potential, that’s not to say that Trine 3’s brief adventure isn’t worth the journey, as even its handful of levels show that Frozenbyte’s platforming prowess is as sharp and elegant as ever. As much as Frozenbyte’s honesty in the matter is appreciated, I can’t help but feel disappointed that the studio’s ambitious plans have clearly got the better of them. This is a real shame, particularly when there wasn’t even the slightest hint of trouble during Trine 3’s Early Access period. The rest of the game isn’t even planned as DLC either, as the very future of the series is now being called into question. Frozenbyte has admitted as much on the game’s Steam Community page, citing escalating development costs as the main reason behind the abrupt ending. The game is short – so lean, in fact, that it ends just as the story prepares to hit its second act – the cost of those extra polygons proving to be a far greater evil than the game’s new villain Sarek, who has shattered the mystical Trine into four pieces, sending our heroes on a quest to rebuild it. ^ Enemies come in all shapes and sizes in Trine 3, but boss fights will require the skills of all three characters In a way, we needn’t have worried, but it wasn’t long before that initial sense of wonder gave way to something more troubling. Every puzzle takes on new life now that players can interact in 360 degrees, and each one makes full use of the three heroes’ new abilities. What emerged as Trine 3: The Artifacts of Power shows Frozenbyte at the height of its creativity with a more refined and tightly focused platformer than either of its forebears. Rather than throw caution to the wind, however, the studio enlisted the help of its players, opening up the game to Steam’s Early Access scheme to give early testers a say in what was in store for the next instalment of the Trine series. Platform games often live or die in the transition from two dimensions to three, so there was always going to be an element of risk in expanding Frozenbyte’s high fantasy physics puzzler into 3D.
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